elliott cattell


Physically-Based Ray Tracer

Unbiased Monte Carlo renderer independent of third-party libraries. Written in C++.

Features include:

Stratifed soft shadows, physically-based depth of field, reflections, textures, anti-aliasing, TIFF export, and BMP import.

Pixar Internship Group Project

One week group project for Pixar’s Technical Undergraduate Program


Lighting, layout, and shading

Summer 2012

Cinematography Reel

  • Physically-Based Ray Tracer

    Physically-Based Ray Tracer

  • Pixar Internship Group Project

    Pixar Internship Group Project

  • Cinematography Reel

    Cinematography Reel




Profi cient with C, C++, Java, C#, Python, OpenGL ES, and GLSL
Some experience with Unix shell scripting and MIPS assembly language



Profi cient with Linux, Vim, Eclipse ADT, Visual Studio, Autodesk Maya, Autodesk Lustre, Pixar Menv, Pixar Slim, Avid Media Composer, Nuke, and Adobe Creative Suite



Director of Photography for a variety of short fi lms shot on RED MX and Sony F65





Hi there!

I’m Elliott, a computer science and film production double major with a passion for physically-based rendering algorithms and human computer interaction. As a director of photography, I have shot dozens of student films, and I enjoy leveraging my diverse background for applications in graphics-related software.

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