Physically-Based Ray Tracer
Unbiased Monte Carlo renderer independent of third-party libraries. Written in C++.
Stratifed soft shadows, physically-based depth of field, reflections, textures, anti-aliasing, TIFF encoder, and BMP decoder.
Pixar Internship Group Project
One week group project for Pixar’s Technical Undergraduate Program
Lighting, layout, and shading
Proficient with C, C++, Java, C#, Python, OpenGL ES, and GLSL
Some experience with Unix shell scripting and MIPS assembly language
Proficient with Linux, Vim, Eclipse ADT, Visual Studio, Autodesk Maya, Autodesk Lustre, Pixar Menv, Pixar Slim, Avid Media Composer, Nuke, and Adobe Creative Suite
Director of Photography for a variety of short films shot on RED and Sony F65
I’m Elliott, a tools and pipeline engineer with a passion for physically-based rendering algorithms and human computer interaction. As a director of photography, I have shot dozens of short films, and I enjoy leveraging my diverse background for applications in graphics-related software.