elliott cattell
Projects
Adam of the Sheetlands
After running away from his father, an unruly young boy struggles to learn empathy.
8-min.
Physically-Based Ray Tracer
Unbiased Monte Carlo renderer independent of third-party libraries. Written in C++.
Features include:
Global illumination, stratified soft shadows, physically-based depth of field, reflections, refraction, textures, anti-aliasing, TIFF encoder, and BMP decoder.
Skills
Languages
Proficient with C, C++, Java, C#, Python, OpenGL ES, and GLSL
Some experience with Unix shell scripting and MIPS assembly language
Software
Proficient with Linux, Vim, Eclipse ADT, Visual Studio, Autodesk Maya, Autodesk Lustre, Pixar Menv, Pixar Slim, Avid Media Composer, Nuke, and Adobe Creative Suite
Cinematography
Director of Photography for a variety of short films shot on RED and Sony F65
About
Hi there!
I’m Elliott, a software engineer and technical director working in feature animation. As a director of photography, I have shot dozens of short films, and I enjoy leveraging my diverse background for applications in graphics-related software.
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